14985 runs at about 45 seconds apiece would mean 1 Vex every 14985 * (45/60) / 33.931 = 331 minutes, or 5 hours and 31 minutes. In that time, you will also have found the following numbers of the higher runes: I'm putting it in Spoiler tags because it's kinda long and kinda uninteresting for most of you, I'm sure: Here's one possible, if a bit cumbersome, way of calculating it. With Travincal, the calculation is a bit more complicated. That means in LK, you will find a Vex every 10923 / 28 = 390 runs, or 1 Vex every 390 * (29/60) = 189 minutes, or 3 hours and 9 minutes. In LK this is easy in 10923 runs you will find 1 Ber, 1 Sur and 1 Lo. In LK, my average run time is around 29 seconds.įinally, there's the question of relative rune rarity (again I'm calculating only with runes Vex and up, it's just more interesting to me). When I max out on speed in my goldfind setup, my average run time on p3 is around 50 seconds. All of the above doesn't take into account that LK runs are significantly faster than Travincal runs. More often than p1 Travincal runs, but less often than p3 Travincal runs.ĭoes this mean Travincal is a better target for dedicated high rune hunters? Probably not. Still comparing to p3 LK runs, in LK you would expect to find a Vex+ rune once in 3641 runs.
![diablo 2 runes diablo 2 runes](https://static.wikia.nocookie.net/diablo/images/1/1e/D4_Rune_Example.png)
Who cares about the Mals and such when we're Ber hunting? Or, in the case of Travincal, Jah and Cham hunting! Let's take a look at the numbers for runes Vex and up: You might be more interested in the really high runes. That's more often than you will find a rune Mal or higher during p3 LK runs (1 in 1560 runs if the LK FAQ thread is correct, which coincidentally is almost identical to the p1 Travincal number of 1 in 1563.5). If you run on players 3, you will see a rune Mal or higher once every 1137 runs. We're starting to see some more fun numbers. So, let's figure out the true probabilities of a high rune dropping, shall we? That means that you on average will kill 11 * 1.52 = 16.72 council members during each run, as far as drop odds are concerned.
![diablo 2 runes diablo 2 runes](https://i.redd.it/uixbyikui6l21.png)
Second, with a level 22 Find Item, you have a 52% chance of a successful hork. Now, at first glance, these numbers don't look so hot, do they? In LK, a Ber is 1 in 65536 to drop, and there are 6 chests per run! Well, LK might be tough to compete with, but hang on for now, it gets better.įirst, we must consider that there are 11 council members. For instance, on p3, you will need to kill 557531 council members, on average, to find one Ber rune, so you find 1/557531 Bers per council member killed. Note that I've been using numbers that are relevant to me and my Travincal runner (such as a level 22 Find Item, and my run times), but changing around the numbers slightly shouldn't be tough if you want to adjust for your own situation.įirst, the basic probabilities of high runes dropping from council members (as a sidenote, council members have identical drop rates, making it easier to calculate):Ĭham 1:975495These numbers show how many of each rune, on average, you will get from killing one council member. I'd like to share the results and conclusions in this thread. This got me interested in how common they really are, and inspired me to do some math on the subject. In the past few months, quite a few high runes have also been found from the High Council, including two I found myself Lo #1 and Lo #2. The High Council also drops some pretty nice sets/uniques, as well as a quite reasonable number of charms/jewels/gems. In 1.12a, the High Council in Hell Travincal is typically the most popular target for a goldfinding character (typically a Barbarian with Find Item).